Politics Are Everywhere (Even Games)

Gamers only call something politics when it challenges the politics they themselves hold so deeply they don’t realize it’s already a political view. Games are meant to challenge dexterity and spatial awareness, not morality or politics: any games that do so are “pushing” politics or an agenda. These gamers never stop to think the politics they hold are themselves being “forced” on the rest of us for most of our lives. And we think games can do better and show more.

And this is a cycle:

Why is it not an “agenda” that the game industry’s view of white men is grim-faced, gun-holding, gravelly-voiced hetero dudes? That looks nothing like most of my friends. Why is it not an agenda?

Well, it fits. It’s comforting. It’s traditional.

Consider how including – merely including – gay people, black people, etc., is often considered “pushing” an agenda. There’s nothing wrong with pushing an agenda: for example, an agenda of “these people exist on the same world as you, please acknowledge them” seems like a good one. I’d argue “all white men are grim and heterosexual and monogamous” isn’t a very good agenda. [Emphasis added.]

– Tauriq Moosa, “Let’s own up to our politics in gaming culture” (see also)

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